Deep C# - Structs & Classes
Written by Mike James   
Monday, 08 November 2021
Article Index
Deep C# - Structs & Classes
Example
Simple Types

Classes can do the same job as C# structs - so why both? Find out in this extract from my new book, Deep C#:Dive Into Modern C#.

Deep C#

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 Chapter List

  1. Why C#?
    I Strong Typing & Type Safety
  2. Strong Typing
       Extract 
    Why Strong Typing
  3. Value & Reference
  4.    Extract Value And Reference
  5. Structs & Classes
       Extract
    Structs & Classes 
  6. Inheritance
      
    Extract
    Inheritance
  7. Interfaces & Multiple Inheritance
      
    Extract Interface
  8. Controlling Inheritance
    II Casting & Generics
  9. Casting - The Escape From Strong Typing
      
    Extract Casting I
  10. Generics
  11. Advanced Generics
  12. Anonymous & Dynamic
    Typing
    III Functions
  13. Delegates
  14. Multicast Delegates
  15. Anonymous Methods, Lambdas & Closures
    IV Async
  16. Threading, Tasks & Locking
  17. The Invoke Pattern
  18. Async Await
  19. The Parallel For ***NEW!
    V Data - LINQ, XML & Regular Expressions
  20. The LINQ Principle
  21. XML
  22. LINQ To XML
  23. Regular Expressions
    VI Unsafe & Interop
  24. Interop
  25. COM
  26. Custom Attributes
  27. Bit Manipulation
  28. Advanced Structs
  29. Pointers 

Extra Material

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Most languages have something like the C# struct – they may call it something different, often a “record”, but the idea is the same. A struct is a collection of different data types with each data type beginning identified as a “field” – similar to a name and address card or record. C# has structs but they play a deeper role in the language being more like classes than the simple data structures they are in other languages.

Structs Are Value Types

Although value types are often introduced as “simple” types such as int or float, all value types are really just examples of struct which is generally thought of as a more complicated type with multiple values as fields.

The simple value types are structs, but they are also treated differently to avoid the overheads a genuine struct brings with it to make sure that your program runs efficiently. The fact that an int is a struct really only has an impact on your programs because this means that int inherits a set of simple standard methods from object. For example, it is perfectly OK to write:

int a;
string b = a.ToString();

In fact, int is just an alias for the System.Int32 struct and you could write:

System.Int32 a;

in place of int a, but it is usual not to. We will return to the issue of simple data types as objects later in this chapter because there is a little more to it.

It is reasonable to say that the most important division in the C# type system is the split into classes and structs (both descended from object). And the really big difference between the two is that class is a reference type whereas struct is a value type.

 struct


Structs are from value and classes are from reference

In many cases you have the choice of implementing something either as a class or a struct. For example consider a simple type designed to store the x,y coordinates of a point.

You can do this as a class:

class PointR
{
  public int x,y;
}

or as a struct:

struct PointV
{
  public int x,y;
}

Notice that the class is named with a trailing R for Reference and the struct with a trailing V for value.

The most important difference is due to the fact that a struct is a value type and a class is a reference type. That is, the class behaves as described earlier for general reference types and struct behaves like a general value type.



Last Updated ( Monday, 08 November 2021 )