GPUs are making this the era of high powered desktop computing and to prove the point what about a nice example of fluid simulation - video and code included.
The idea is to get close to the physics by solving the Navier-Stokes equation so the smoke you see swirling around the cylinder isn't just a special effect but a simulation of the fluid flow. Watch the video to see how it performs. It is worth mentioning that the video is a representation of the simulation in realtime - that is it is what you see when you run the program.
A new tool from the University of Washington will take your floating point expressions and convert them into something that does the same calculation, but more accurately. This is worth knowing about. [ ... ]
Back in November 2015 we explained how F.lux had been banned from the app store for violating the Developer Program Agreement. This wasn't good, but now Apple has implemented the same functionality as [ ... ]