C# Game Programming Cookbook for Unity 3D 2nd Ed (CRC) |
Friday, 23 April 2021 | |||
This updated second edition expounds upon the first with more details and techniques. With new chapters, updated C# code and examples, Jeff W. Murray’s book explains structured game development in Unity. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems. <ASIN:0367321645>
Author: Jeff W. Murray
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