Power-Up: Unlocking the Hidden Mathematics in Video Games (Princeton)
Friday, 16 June 2017

In this lively book, Matthew Lane looks at the mathematical ideas concealed in video games. He discusses how gamers are engaging with the traveling salesman problem when they play Assassin's Creed, why it is mathematically impossible for Mario to jump through the Mushroom Kingdom in Super Mario Bros., and how The Sims teaches us the mathematical costs of maintaining relationships.

<ASIN:0691161518>

The book also looks at mathematical pursuit problems in classic games like Missile Command and Ms. Pac-Man, and how each time you play Tetris, you're grappling with one of the most famous unsolved problems in all of mathematics and computer science. Along the way, Lane discusses why Family Feud and Pictionary make for ho-hum video games, how realism in video games (or the lack of it) influences learning, what video games can teach us about the mathematics of voting, and the mathematics of designing video games.

Author: Matthew Lane
Publisher: Princeton University Press
Date: May 2017
Pages: 264
ISBN: 978-0691161518
Print: 0691161518
Kindle: B01MTOHSXZ
Audience: developers
Level: intermediate
Category: Graphics & Games

 

 

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Beautiful C++

Author: J. Guy Davidson and Kate Gregory
Publisher: Addison-Wesley Professional
Date: December 2021
Pages: 352
ISBN: 978-0137647842
Print: 0137647840
Kindle: B09HTH1X38
Audience: C++ developers
Rating: 5
Reviewer: Mike James
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Software Requirements Essentials

Authors: Karl Wiegers and Candase Hokanson
Publisher: Addison-Wesley
Pages: 208
ISBN: 9780138190286
Print: 0138190283
Kindle: B0BTLC53FF
Audience: General
Rating: 4.5
Reviewer: Kay Ewbank

This slim book looks at how to work out the requirements for a software project through twenty 'practices' that you c [ ... ]


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