Mitsuba Makes Graphics Realistic |
Written by Alex Armstrong | |||
Monday, 15 October 2012 | |||
Mitsuba is a free, open source, advanced rendering program. Its latest version includes new algorithms that claim to bring real life to 3D graphics. Mitsuba is an experimental physical rendering program which aims to try out cutting edge techniques. The latest version, 0.4, is a major revision and includes a bi-directional ray tracer that it is claimed has never been implemented correctly before. According to the program's creator, Wenzel Jakob, a PhD student at Cornell: This release represents about two years of development that have been going on in various side-branches of the codebase and have finally been merged. He goes on to explain that Mitsuba 0.4.ships with a "whole batch" of bidirectional rendering methods. Simple ray tracing usually only works by following the path of a light ray from pixel to object. Bidirectional methods work forwards and backwards to workout how the light propagates.
If you want to know about these new algorithms then see the following short (17-minute) talk on the subject:
Other parts of the program have been significantly enhanced included texture handling, cameras and lights. Samples of the output of the renderer are best viewed in high resolution on the original site:
More InformationRelated ArticlesInteractive Fluid Simulation in WebGL
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Last Updated ( Wednesday, 17 October 2012 ) |