Introduction to 3D Game Programming with DirectX 12 (Mercury)
Friday, 08 July 2016

Frank Luna provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 showing how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. 

The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It 

covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.

 

• Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12

• Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores

• Contains detailed explanations of popular real-time game effects

• Includes a DVD with source code and all the images (including 4-color) from the book

• Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation

• Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling 

• Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12 

 

Author:  Frank Luna

Publisher: Mercury Learning
Date: March 24, 2016
Pages: 212
ISBN: 978-1942270065
Print:  1942270062
Category: Graphics & Games

Visit Book Watch Archive for hundreds more titles.

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

To have new titles included in Book Watch contact  BookWatch@i-programmer.info

Banner
 


Code: The Hidden Language of Computer Hardware and Software 2nd Ed

Top Book 2023
Author: Charles Petzold
Publisher: Microsoft Press
Date: August 2022
Pages: 480
ISBN: 978-0137909100
Print: 0137909101
Kindle: B0B123P5GV
Audience: General
Rating: 5
Reviewer: Mike James
Code! We all need to know about it.



Python Crash Course, 3rd Ed (No Starch Press)

Author: Eric Matthes
Publisher: No Starch Press
Pages: 552
ISBN: 978-1718502703
Print: 1718502702
Kindle: B09WJX22TV
Audience: People wanting to learn Python
Level: Introductory/Intermediate
Audience: Not the complete beginner
Rating: 4
Reviewer: Alex Armstrong
To reach a third edition this [ ... ]


More Reviews