Introduction to 3D Game Programming with DirectX 12 (Mercury)
Friday, 08 July 2016

Frank Luna provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 showing how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. 

<ASIN:1942270062>

The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It 

covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.

 

• Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12

• Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores

• Contains detailed explanations of popular real-time game effects

• Includes a DVD with source code and all the images (including 4-color) from the book

• Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation

• Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling 

• Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12 

 

Author:  Frank Luna

Publisher: Mercury Learning
Date: March 24, 2016
Pages: 212
ISBN: 978-1942270065
Print:  1942270062
Category: Graphics & Games

Visit Book Watch Archive for hundreds more titles.

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

To have new titles included in Book Watch contact  BookWatch@i-programmer.info

Banner
 


Python All-in-One, 3rd Ed (For Dummies)

Authors: John Shovic and Alan Simpson
Publisher: For Dummies
Date: April 2024
Pages: 720
ISBN: 978-1394236152
Print: 1394236158
Kindle: B0CW1C834N
Audience: People wanting to learn Python
Rating: 2
Reviewer: Mike James
All-in-one refers to the fact that this is seven books put together - why?



T-SQL Fundamentals (Microsoft Press)

Author: Itzik Ben-Gan
Publisher: Microsoft Press
Pages: 608
ISBN: 978-0138102104
Print: 0138102104
Kindle: B0BTLBXF8V
Audience: T-SQL developers
Rating: 5
Reviewer: Kay Ewbank

Itzik Ben-Gan is a highly respected Microsoft Data Platform MVP, and the earlier editions of this book were already ver [ ... ]


More Reviews