Game Engine Gems 3 (CRC Press) |
Monday, 09 May 2016 | |||
The third volume in a series by veteran of the computer games industry, Eric Lengyel. Covering the latest developments with practical methods and tips for game engine development it is intended to aid professionals in their work and shows students and others interested in game development how the pros tackle specific problems that arise during game engine development. <ASIN:1498755658>
Contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. The book is divided into four broad categories pertaining to game engine development:
Many chapters offer downloadable source code, demos, and examples from its companion website, gameenginegems.com, where updates and supplementary materials are posted. Author: Eric Lengyel Publisher: A K Peters/CRC Press Visit Book Watch Archive for hundreds more titles. Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews. To have new titles included in Book Watch contact BookWatch@i-programmer.info
|