Learn to Code with Games (CRC Press) |
Monday, 15 February 2016 | |||
Using a novel approach for the classroom or self-study,John M. Quick makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. <ASIN:1498704689> You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code. Avoiding jargon as much as possible, the book shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts. Author: John M. Quick Publisher: A K Peters/CRC Visit Book Watch Archive for hundreds more titles. Follow @bookwatchiprog on Twitter or subscribe to IProgrammer's Books RSS feed for each day's new addition to Book Watch and for new reviews. To have new titles included in Book Watch contact BookWatch@i-programmer.info
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