Learn to Code with Games (CRC Press)
Monday, 15 February 2016

Using a novel approach for the classroom or self-study,John M. Quick makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. 

<ASIN:1498704689>

You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code. Avoiding jargon as much as possible, the book shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts.

Author: John M. Quick

Publisher: A K Peters/CRC 
Date: October 14, 2015 
Pages: 312
ISBN: 978-1498704687
Print: 1498704689
Kindle: B015PNEUUW

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Discovering Modern C++, 2nd Ed

Author: Peter Gottschling
Publisher: Addison-Wesley
Pages: 576
ISBN: 978-0136677642
Print: 0136677649
Kindle: ‎ B09HTJRJ3V
Audience: C++ developers
Rating: 5
Reviewer: Mike James

Modern C++ who would want to write anything else? Is this a suitable introduction for the rest of us?



Python All-in-One, 2nd Ed (For Dummies)

Authors: John Shovic and Alan Simpson
Publisher: For Dummies
Date: April 2021
Pages: 720
ISBN: 978-1119787600
Print: 1119787602
Kindle: B091DGDLK8
Audience: People wanting to learn Python
Rating: 2
Reviewer: Mike James
All-in-one refers to the fact that this is seven books put together - why?


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