iOS Swift Game Development Cookbook (O'Reilly)
Friday, 12 June 2015

 This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all revised for Swift. Jonathon Manning and Paris Buttfield-Addisont provide simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. 

<ASIN:1491920807>

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 12, 2015
Pages:406
ISBN: 978-1491920800
Print: 1491920807
Kindle: B00XK8Q8ZU
Category: Phone/mobileGraphics & Games 
Level: Intermediate, assumes knowledge of developing for iOS, X Code, the iOS Simulator and the basics of Swift

Visit Book Watch Archive for hundreds more titles.

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

To have new titles included in Book Watch contact  BookWatch@i-programmer.info

Banner
 


C++ Programming, 6th Ed (In Easy Steps)

Author: Mike McGrath
Publisher: In Easy Steps
Date: April 2022
Pages: 192
ISBN: 978-1840789713
Print: 1840789719
Kindle: B09V2T9SJD
Audience: Developers wanting to learn C++
Reviewer: Mike James
This is the 6th edition of a slim book on C++. Can you really learn C++ in easy steps?



The C# Workshop (Packt)

Author: Jason Hales, Almantas Karpavicius and Mateus Viegas
Publisher: Packt
Date: September 2022
Pages: 780
ISBN: 978-1800566491
Print: 1800566492
Kindle: ‎ B0BGRBDJLS
Audience: C# developers
Rating:  4
Reviewer: Mike James
C# is not the language it once was - time for a revival?


More Reviews