iOS Swift Game Development Cookbook (O'Reilly)
Friday, 12 June 2015

 This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all revised for Swift. Jonathon Manning and Paris Buttfield-Addisont provide simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. 

<ASIN:1491920807>

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 12, 2015
Pages:406
ISBN: 978-1491920800
Print: 1491920807
Kindle: B00XK8Q8ZU
Category: Phone/mobileGraphics & Games 
Level: Intermediate, assumes knowledge of developing for iOS, X Code, the iOS Simulator and the basics of Swift

Visit Book Watch Archive for hundreds more titles.

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

To have new titles included in Book Watch contact  BookWatch@i-programmer.info

Banner
 


Domain Storytelling (Pearson)

Author: Stefan Hofer
Publisher: Pearson
Pages: 288
ISBN:978-0137458912
Print:0137458916
Kindle:B099ZNXCJT
Audience: software architects
Rating: 4.5
Reviewer: Kay Ewbank

This book sets out to be a practical guide to database domains, bringing together domain experts, software developers, designers and bus [ ... ]



Essential C# 12 (Pearson)

Author: Mark Michaelis
Publisher: Addison-Wesley
Date: December 3, 2023
Pages: 1232
ISBN: 978-0138219512
Print: 0138219516
Kindle: B0CLKY8GNV
Audience: C# developers
Rating: 5
Reviewer: Mike James
The latest edition of a highly recommended book that combines reference and tutorial material.


More Reviews