Real-time 3D Rendering with DirectX and HLSL (Addison Wesley) |
Thursday, 19 June 2014 | |||
Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. <ASIN: 0321962729> Author: Paul Varcholik
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