Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

You can also contact  BookWatch@i-programmer.info.

 

Banner
 


Modern Fortran

Author: Milan Curcic
Publisher: Manning
Date: November 2020
Pages: 416
ISBN: 978-1617295287
Print: 1617295280
Audience: Fortran programmers
Rating: 5
Reviewer: Mike James
Not your parents' Fortran?



Machine Learning For Dummies, 2e (Wiley)

Author: John Paul Mueller
Publisher: For Dummies
Date: January 2021
Pages: 464
ISBN: 978-1119724018
Print: 1119724015
Kindle: B08SZHJGJW
Audience: General, but not too dumb
Rating: 4
Reviewer: Mike James
Dummies probably need machine learning to cope...


More Reviews