IOS Game Development Cookbook (O'Reilly) |
Tuesday, 08 July 2014 | |||
Detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, Jonathon Manning and Paris Buttfield-Addison deal with baked-in iOS technologies. You’ll learn solutions for everything from tile-matching games to racing, with working code that you can use right away. <ASIN:144936876X>
Author: Jonathon Manning and Paris Buttfield-Addison
Visit Book Watch Archive for hundreds more titles.
Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.
To have new titles included in Book Watch contact BookWatch@i-programmer.info
|