OpenGL Superbible, 6th Ed (Addison-Wesley) |
Tuesday, 01 October 2013 |
Sixth edition of the definitive programmer’s guide, tutorial, and reference for the 3D API for real-time computer graphics, OpenGL 4.3. An all-around introduction to OpenGL for developers at all levels of experience, it explains the newest API and indispensable related concepts, covering transformations, texture mapping, shaders, buffers, geometry management, and more. <ASIN:0321902947> |