OpenGL Superbible, 6th Ed (Addison-Wesley)
Tuesday, 01 October 2013

Sixth edition of the definitive programmer’s guide, tutorial, and reference for the 3D API for real-time computer graphics, OpenGL 4.3. An all-around introduction to OpenGL for developers at all levels of experience, it explains the newest API and indispensable related concepts, covering transformations, texture mapping, shaders, buffers, geometry management, and more.

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