Game Physics Engine Development (Morgan Kaufmann) |
Tuesday, 15 February 2011 |
Goes through building a complete game-ready physics engine from scratch. The Cyclone game engine was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. This 2nd edition includes new/revised material on collision detection, 2D physics and casual game physics for Flash games. <ASIN:0123819768> |