Mathematics for Computer Graphics, 7th Ed (Springer)
Monday, 11 August 2025

In this book John Vince explains a comprehensive range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, special effects, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded seventh edition.

<ASIN:1447175492 >

The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on determinants, vectors, matrix algebra, complex numbers, geometric transforms, quaternion algebra, quaternions in space, interpolation, statistics, curves and patches, analytical geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new subject of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there are chapters on Fourier analysis and Worked examples.

Author: Professor John Vince
Publisher: Springer
Date: July 2025
Pages: 624
ISBN: 978-1447175490
Print:1447175492
Audience: Developers interested in the maths of graphics
Level: Intermediate/Advanced
Category: Mathematics and Graphics & Games

mathsgraph

Topics covered:

  • Number sets
  • Algebra
  • Trigonometry
  • Complex numbers
  • Coordinate systems
  • Determinants
  • Vectors
  • Quaternions
  • Matrix algebra
  • Geometric transforms
  • Interpolation
  • Curves and surfaces
  • Analytic geometry
  • Statistics
  • Barycentric coordinates
  • Geometric algebra
  • Differential calculus
  • Integral calculus
  • Fourier analysis

 

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