This book tells the stories of some of the seminal video games of the 1970s and 1980s, and shows how to create your own games inspired by them, following examples programmed by Raspberry Pi founder, Eben Upton. David Crookes et al show how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. They also provide game design tips and tricks, and explain how to code your own games with Pygame Zero.
<ASIN:1916868193>
Author: David Crookes et al Publisher: Raspberry Pi Press Date: August 2024 Pages: 240 ISBN: 978-1916868199 Print: 1916868193 Kindle: B0CZS7SSL5 Audience: General Level: Introductory Category: Graphics & Games
Games covered include:
- Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.
- Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.
- Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.
- Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.
- Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
For recommendations of Python books see Books for Pythonistas and Python Books For Beginners in our Programmer's Bookshelf section.
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Visual Differential Geometry and Forms
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Author: J. Guy Davidson and Kate Gregory Publisher: Addison-Wesley Professional Date: December 2021 Pages: 352 ISBN: 978-0137647842 Print: 0137647840 Kindle: B09HTH1X38 Audience: C++ developers Rating: 5 Reviewer: Mike James Can C++ be beautiful?
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