Learning GDScript by Developing a Game with Godot 4 (Packt) |
Friday, 07 June 2024 | |||
This book shows how to develop for the Godot 4 game engine and GDScript 2.0 by building a game. Sander Vanhove shows how to use the features of the open-source GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs. Starting with a primer on the fundamentals of programming, and including topics from data to logic, the book includes information on Godot's built-in tools such as the physics engine, navigation, and cameras. <ASIN:1804616982 >
Author: Sander Vanhove Topics include:
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