Game AI Uncovered (CRC Press) |
Friday, 01 March 2024 | |||
This book focuses on the development of artificial intelligence in video games. Paul Roberts brings together ideas, tricks, and cutting-edge techniques from 20 of the top game AI professionals and researchers from around the world. The techniques discussed in these pages cover the underlying development of a wide array of published titles, and provide overviews and insight covering different areas within game AI, including situational awareness, pathfinding, tethering, squad behaviours, coordination, auto-generating navigation link data, and fluid movement. <ASIN:1032343230 >
Author: Paul Roberts For more Book Watch just click. Book Watch is I Programmer's listing of new books and is compiled using publishers' publicity material. It is not to be read as a review where we provide an independent assessment. Some, but by no means all, of the books in Book Watch are eventually reviewed. To have new titles included in Book Watch contact BookWatch@i-programmer.info Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.
|