Object-Oriented Python (No Starch Press)
Wednesday, 16 February 2022

With the subtitle "Master OOP by Building Games and GUIs", this is a guide to mastering object-oriented programming from the ground up. Irv Kalb covers the basics of building classes and creating objects, and puts theory into practice using the pygame package with clear examples that help visualize the object-oriented style. The book explores the key concepts of object-oriented programming — encapsulation, polymorphism, and inheritance — and shows best practices for doing so. Finally, you’ll bring it all together by building a complex video game, complete with full animations and sounds.

<ASIN:1718502060>

The book covers two fully functional Python code packages that will speed up development of graphical user interface (GUI)  programs in Python.

Author: Irv Kalb
Publisher: No Starch
Date: January 2022
Pages: 416
ISBN: 978-1718502062
Print: 1718502060
Kindle: ‎ B0957SHYQL
Audience: Python developers
Level: Intermediate
Category: Python

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Mathematics for Computer Graphics and Game Programming

Author: D. P. Kothari, G. Awar, D. Shrimankar and A. Bhende
Publisher:  Mercury Learning
Pages: 400
ISBN: 978-1683923565
Print: 1683923561
Kindle: B07N1V7YXS
Audience: Graphics beginners
Rating: 2
Reviewer: David Conrad
Graphics is based on math so you need to learn some.



Elements Of Game Design (MIT Press)

Author: Robert Zubek
Publisher: MIT Press
Pages: 256
ISBN: 978-0262043915
Print: 0262043912
Kindle: B087PL89PY
Audience: would-be game developers
Rating: 4.5
Reviewer: Kay Ewbank

Is developing a computer game very different than working on a different sort of app, and can you learn how to do it from [ ... ]


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