Learning C# by Developing Games with Unity 2021 6th Ed (Packt) |
Monday, 20 December 2021 | |||
This book covers the core concepts of programming in C#, including variables, classes, and object-oriented programming. Harrison Ferrone explores the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. He shows how to write C# scripts for simple game mechanics, perform procedural programming, and add complexity to games by introducing smart enemies and damage-causing projectiles. <ASIN:1801813949> This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help readers become proficient in handling errors and asynchronous operations. Author: Harrison Ferrone Topics covered:
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