Learning C# by Developing Games with Unity 2021 6th Ed (Packt)
Monday, 20 December 2021

This book covers the core concepts of programming in C#, including variables, classes, and object-oriented programming. Harrison Ferrone explores the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. He shows how to write C# scripts for simple game mechanics, perform procedural programming, and add complexity to games by introducing smart enemies and damage-causing projectiles.

<ASIN:1801813949>

This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help readers become proficient in handling errors and asynchronous operations.

Author: Harrison Ferrone
Publisher: Packt Publishing
Date: October 2021
Pages: 429
ISBN: 978-1801813945
Print: 1801813949
Kindle: B09GS54Z5C
Audience: C# programmers
Level: Intermediate
Category: C#

Topics covered:

  • Follow simple steps and examples to create and implement C# scripts in Unity
  • Develop a 3D mindset to build games that come to life
  • Create basic game mechanics such as player controllers and shooting projectiles using C#
  • Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions
  • Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts
  • Learn how to handle text, XML, and JSON data to save and load your game data
  • Explore the basics of AI for games and implement them to control enemy behavior

For recommendations of C# books see C# Books - Pick of the Shelf  in our Programmer's Bookshelf section.

 

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