Software Development Pearls (Addison-Wesley)
Wednesday, 08 December 2021

You can't afford to make every mistake yourself and this book, subtitled "Lessons from Fifty Years of Software Experience" aims to help you improve faster and bypass much of the pain by learning from others who already climbed the learning curves. Drawing on 25+ years helping software teams succeed, Karl Wiegers has crystallized 60 concise, practical lessons for all your projects, regardless of your role, industry, technology, or methodology.

<ASIN:0137487770>

Wiegers's insights and specific recommendations cover six crucial elements of success: requirements, design, project management, culture and teamwork, quality, and process improvement. For each, Wiegers offers First Steps for reflecting on your own experiences before you start; detailed Lessons with core insights, real case studies, and actionable solutions; and Next Steps for planning adoption in your project, team, or organization.

Author: Karl Wiegers
Publisher: Addison-Wesley Professional
Date: November 2021
Pages: 336
ISBN: 978-0137487776
Print: 0137487770
Kindle: B09BF6CS9T
Audience: General developers
Level: Intermediate
Category: Methodology

 

  • Clarify requirements to gain a shared vision and understanding of your real problem
  • Create robust designs that implement the right functionality and quality attributes and can evolve
  • Anticipate and avoid ubiquitous project management pitfalls
  • Grow a culture in which behaviors actually align with what people claim to value
  • Plan realistically for quality and build it in from the outset
  • Use process improvement to achieve desired business results, not as an end in itself
  • Choose your next steps to get full value from all these lessons

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Artificial Intelligence, Machine Learning, and Deep Learning (Mercury Learning)

Author: Oswald Campesato
Publisher: Mercury Learning
Date: February 2020
Pages: 300
ISBN: 978-1683924678
Print: 1683924673
Kindle: B084P1K9YP
Audience: Developers interested in machine learning
Rating: 4
Reviewer: Mike James

Another AI/ML book - is there room for another one?



Mathematics for Computer Graphics and Game Programming

Author: D. P. Kothari, G. Awar, D. Shrimankar and A. Bhende
Publisher:  Mercury Learning
Pages: 400
ISBN: 978-1683923565
Print: 1683923561
Kindle: B07N1V7YXS
Audience: Graphics beginners
Rating: 2
Reviewer: David Conrad
Graphics is based on math so you need to learn some.


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