Computer Graphics from Scratch (No Starch Press)
Friday, 02 July 2021

Subtitled, "A Programmer's Introduction to 3D Rendering", this book sets out to demystify the algorithms used in modern graphics software and guide beginners through building photorealistic 3D renders. Gabriel Gambetta keeps the math to a minimum and focuses on only one aspect of computer graphics, 3D rendering. Readers build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels.

<ASIN:‎1718500769>

Later chapters show how to create realistic reflections and shadows, and how to render a scene from any point of view.

Author: Gabriel Gambetta
Publisher: No Starch Press
Date: May 2021
Pages: 248
ISBN: 978-1718500761
Print:1718500769
Kindle:B085BVJG5B
Audience: People interested in creating 3D graphics
Level: Introductory/Intermediate
Category: Graphics & Games

 

graphscratch

 

  • Use perspective projection to draw 3D objects on a 2D plane
  • Simulate the way rays of light interact with surfaces
  • Add mirror-like reflections and cast shadows to objects
  • Render a scene from any camera position using clipping planes 
  • Use flat, Gouraud, and Phong shading to mimic real surface lighting
  • Paint texture details onto basic shapes to create realistic-looking objects

 

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