|Computer Graphics from Scratch (No Starch Press)|
|Friday, 02 July 2021|
Subtitled, "A Programmer's Introduction to 3D Rendering", this book sets out to demystify the algorithms used in modern graphics software and guide beginners through building photorealistic 3D renders. Gabriel Gambetta keeps the math to a minimum and focuses on only one aspect of computer graphics, 3D rendering. Readers build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels.
Later chapters show how to create realistic reflections and shadows, and how to render a scene from any point of view.
Author: Gabriel Gambetta
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