This updated second edition expounds upon the first with more details and techniques. With new chapters, updated C# code and examples, Jeff W. Murray’s book explains structured game development in Unity. New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems.
<ASIN:0367321645>
Author: Jeff W. Murray Publisher: CRC Press Date: March 2021 Pages: 316 ISBN: 978-0367321642 Print: 0367321645 Kindle: B08VBMBGN2 Audience: C# developers Level: Intermediate Category: C#
- Focuses on programming, structure, and an industry-level, C#-based framework
- Extensive breakdowns of all the important classes
- Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects.
- Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing game
- The script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers, and more.
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The Rust Programming Language, 2nd Ed
Author: Steve Klabnik and Carol Nichols Publisher: No Starch Press Date: June 2023 Pages: 560 ISBN: 978-1718503106 Print: 1718503105 Kindle: B0B7QTX8LL Audience: Systems programmers Rating: 4.8 Reviewer: Mike James
There's a new edition of what has become the standard text on Rust. Has it matured along with [ ... ]
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PostgresSQL 14 Administration Cookbook
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While this book describes itself as a cookbook, the recipes in it work through the nec [ ... ]
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