How Pac-Man Eats (The MIT Press) |
Tuesday, 29 December 2020 | |||
This book looks at how the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? <ASIN:026204465X> He proposes that games work at a fundamental level on which their mechanics depend: operational logics. Games are about things because they use play to address topics; they do this through playable models (of which operational logics are the primary building blocks): larger structures used to represent what happens in a game world that relate meaningfully to a theme. Author: Noah Wardrip-Fruin
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