How Pac-Man Eats (The MIT Press)
Tuesday, 29 December 2020

This book looks at how the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? 

<ASIN:026204465X>

He proposes that games work at a fundamental level on which their mechanics depend: operational logics. Games are about things because they use play to address topics; they do this through playable models (of which operational logics are the primary building blocks): larger structures used to represent what happens in a game world that relate meaningfully to a theme. 

Author: Noah Wardrip-Fruin
Publisher: The MIT Press
Date: December 2020
Pages: 384
ISBN: 978-0262044653
Print: 026204465X
Kindle: B085XJW8QH
Audience: Game developers
Level: Intermediate/Advanced
Category: Graphics & Games

 

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Machine Learning For Dummies, 2e (Wiley)

Author: John Paul Mueller
Publisher: For Dummies
Date: January 2021
Pages: 464
ISBN: 978-1119724018
Print: 1119724015
Kindle: B08SZHJGJW
Audience: General, but not too dumb
Rating: 4
Reviewer: Mike James
Dummies probably need machine learning to cope...



The Joy of JavaScript (Manning)

Author: Luis Atencio
Publisher: Manning
Date: March 2021
Pages: 360
ISBN: 978-1617295867
Print: 1617295868
Audience: JavaScript developers
Rating: 4
Reviewer: Ian Elliot
Joy you say!


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