Elements of Game Design (MIT Press)
Friday, 18 September 2020

This textbook by well-known game designer Robert Zubek introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels—mechanics and systems, gameplay, and player experience. The book explains how novice game designers can use these three levels as a framework to guide their design process. It emphasizes models and vocabulary used in industry practice and focuses on the design of games as dynamic systems of gameplay.

 

Author: Robert Zubek
Publisher: MIT Press
Date: August 2020
Pages: 256
ISBN: 978-0262043915
Print: 0262043912
Kindle: B087PL89PY
Audience: would-be game developers
Level: Intermediate
Category: Graphics & Games

 

 

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100 Go Mistakes and How to Avoid Them

Author: Teiva Harsanyi
Publisher: Manning
Date: October 2022
Pages: 384
ISBN: 978-1617299599
Print: 1617299596
Kindle: B0BBHQD8BQ
Audience: Go Developers
Rating: 3
Reviewer: Mike James
100 mistakes is a lot! 
Is the fault Go or the programmer?



Python Crash Course, 3rd Ed (No Starch Press)

Author: Eric Matthes
Publisher: No Starch Press
Pages: 552
ISBN: 978-1718502703
Print: 1718502702
Kindle: B09WJX22TV
Audience: People wanting to learn Python
Level: Introductory/Intermediate
Audience: Not the complete beginner
Rating: 4
Reviewer: Alex Armstrong
To reach a third edition this [ ... ]


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