Elements of Game Design (MIT Press)
Friday, 18 September 2020

This textbook by well-known game designer Robert Zubek introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels—mechanics and systems, gameplay, and player experience. The book explains how novice game designers can use these three levels as a framework to guide their design process. It emphasizes models and vocabulary used in industry practice and focuses on the design of games as dynamic systems of gameplay.

<ASIN:0262043912>

 

Author: Robert Zubek
Publisher: MIT Press
Date: August 2020
Pages: 256
ISBN: 978-0262043915
Print: 0262043912
Kindle: B087PL89PY
Audience: would-be game developers
Level: Intermediate
Category: Graphics & Games

 

 

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Publisher: Independent
Pages: 622
ISBN: 979-8706128029
Print: B08Y4LBTP4
Kindle: B08XZQJHMK
Audience: Azure DBAs
Rating: 2 or 4 (see review for details)
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Authors:  Cay S. Horstmann 
Publisher: Addison Wesley
Pages: 576
ISBN: 9780138052102
Print: 0138052107
Kindle: B0B8RZZBDJ
Audience: Smart programmers wanting in-depth coverage
Rating: 4.8
Reviewer: Mike James

The key to this book is the word "impatient" in the title. What does this m [ ... ]


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