Real VR – Immersive Digital Reality (Springer)
Friday, 20 March 2020

Real VR is the use of live-action movies, sports broadcasts, concert videos, etc. in true visual (and aural) virtual reality. immersion. Subtitled "How to Import the Real World into Head-Mounted Immersive Displays", this collection of lecture notes provides a comprehensive overview of the algorithms and methods for creating VR that uses real-world recordings. It brings together the expertise of internationally renowned experts from academia and industry who present the state of the art in this fascinating, interdisciplinary new research field.

<ASIN:3030418154>

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Author: Marcus Magnor (Editor), Alexander Sorkine-Hornung (Editor)
Publisher: Springer
Date: March 2020
Pages: 367
ISBN: 978-3030418151
Print: 3030418154
Kindle:B085WPMRZ4
Audience: VR developers
Level: Intermediate/Advanced
Category: Video

 

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Functional Programming in C#, 2nd Ed (Manning)

Author: Enrico Buonanno
Publisher: Manning
Date: February 2022
Pages: 448
ISBN: 978-1617299827
Print: 1617299820
Kindle: B09P1Z2PPB
Audience: C# developers
Rating: 5
Reviewer: Mike James
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Author:  Tristan Needham
Publisher: Clarendon Press
Pages: 616
ISBN: 978-0198534464
Print: 0198534469
Kindle: B0BNKJTJK1
Audience: The mathematically able and enthusiastic
Rating: 5
Reviewer: Mike James
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