|Friday, 13 September 2019|
The book also covers how to keep graphic processes from bringing your application to a halt by keeping graphics on a separate thread or using the GPU to get the job done. Although most of the book is concerned with the standard 2d graphics context, the final chapters explain the use of WebGL with Canvas as a general purpose rendering engine, including how to use it for 3D graphics and for fast 2D graphics.
Author: Ian Elliot
What you will learn:
For more Book Watch just click.
Book Watch is I Programmer's listing of new books and is compiled using publishers' publicity material. It is not to be read as a review where we provide an independent assessment. Some, but by no means all, of the books in Book Watch are eventually reviewed.
To have new titles included in Book Watch contact BookWatch@i-programmer.info