JavaScript Bitmap Graphics with Canvas (I/O Press) |
Friday, 13 September 2019 | |||
This book is all about programming Canvas. In addition to the basics of using Canvas, i-programmer author Ian Elliot goes into the skills that you need to make good use of these facilities. For example, a graphics application often needs to download or upload files, but exactly how to do this in a modern way is difficult to find out. If you do upload a file then you might want to work with it at the pixel level and this requires working with raw binary data. How do you do this in JavaScript, which tries hard to keep data types hidden from the programmer? <ASIN:1871962625> The book also covers how to keep graphic processes from bringing your application to a halt by keeping graphics on a separate thread or using the GPU to get the job done. Although most of the book is concerned with the standard 2d graphics context, the final chapters explain the use of WebGL with Canvas as a general purpose rendering engine, including how to use it for 3D graphics and for fast 2D graphics. Author: Ian Elliot What you will learn:
Just JavaScript: An Idiomatic Approach JavaScript Async: Events, Callbacks, Promises and Async Await Just jQuery: Events, Async & AJAX For recommendations of JavaScript books see JavaScript Beginners Book Choice and Advanced JavaScript Book Choices in our Programmer's Bookshelf section.
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