This book, subtitled "Learn WebAssembly C++ programming by building a retro space game" is designed to introduce web developers and game developers to the world of WebAssembly by walking them through the development of an arcade game. Author Rick Battagline shows how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.
<ASIN:1838644652>
This book covers tools and skills needed for game or app development targeting WebAssembly, including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS.
Author: Rick Battagline Publisher: Packt Date: May 2019 Pages: 596 ISBN: 978-1838644659 Print: 1838644652 Kindle: B07SGHTWZ7 Audience: would-be WebAssembly developers Level: Introductory/Intermediate Category: Web design and development
- Build web applications with near-native performance using WebAssembly
- Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL
- Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders
- Deploy C/C++ applications to the browser using WebAssembly and Emscripten
- Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact
- Debug and performance tune your WebAssembly application
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Seriously Good Software
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This book sets out the case for why software architecture is more important than ever, and in p [ ... ]
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