Creating Augmented and Virtual Realities (O'Reilly)
Friday, 10 May 2019

Subtitled Theory and Practice for Next-Generation Spatial Computing, in this book, authors Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help hone skills. Step-by-step tutorials show how to build practical applications and experiences grounded in theory. Industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, are used to help explain the technology behind spatial computing.

<ASIN:1492044199>

 

Author: Erin Pangilinan, Steve Lukas and Vasanth Mohan
Publisher: O'Reilly
Date: April 2019
Pages: 372
ISBN: 978-1492044192
Print: 1492044199
Kindle: B07PSL7NM4
Audience: Developers of VR
Level: Intermediate
Category: Graphics & Games

 

  • Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art
  • Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays
  • Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

 

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Publisher: Addison-Wesley Professional
Date: December 2021
Pages: 352
ISBN: 978-0137647842
Print: 0137647840
Kindle: B09HTH1X38
Audience: C++ developers
Rating: 5
Reviewer: Mike James
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Publisher: For Dummies
Date: April 2024
Pages: 720
ISBN: 978-1394236152
Print: 1394236158
Kindle: B0CW1C834N
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Rating: 2
Reviewer: Mike James
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