The Ray Tracer Challenge (Pragmatic Bookshelf) |
Friday, 22 March 2019 | |||
Subtitled "A Test-Driven Guide to Your First 3D Renderer", this book sets you the challenge of building a photorealistic 3D renderer from scratch. Author Jamis Buck says it's easier than you think. In just a couple of weeks, build a ray-tracer that renders scenes with shadows, reflections, refraction effects, and subjects composed of various graphics primitives: spheres, cubes, cylinders and triangles. With each chapter, the reader is shown how to implement another piece of the puzzle and move the renderer that much further forward. The information is given in a language independent way in plain English, which you translate into tests and code. <ASIN:1680502719> Author: Jamis Buck
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