Game Development Using Python (Mercury Learning)
Monday, 04 February 2019

This book covers the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Author James R. Parker creates real games as you work through the text and significant parts of a game engine are built and made available for download. The companion disc contains all of the resources described in the book, e.g. example code, game assets, video/sound editing software, and color figures.

<ASIN:1683921801>

 

Author: James R. Parker
Publisher: Mercury Learning
Date: January 2019
Pages: 500
ISBN: 978-1683921806
Print: 1683921801
Audience: Python developers
Level: Intermediate
Category: Graphics & Games / Python

gamepython

 

  • Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
  • Includes a companion disc with example code, games assets, and color figures

 

For recommendations of Python books see Books for Pythonistas and Python Books For Beginners in our Programmer's Bookshelf section.

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