Computer Graphics Programming in OpenGL with Java 2nd Ed (Mercury)
Monday, 26 November 2018

In this new edition, author V. Scott Gordon provides step-by-step instruction on modern 3D graphics shader programming in OpenGL, along with its theoretical foundations. It has been designed in a four-color, “teach-yourself” format with numerous examples that the reader can run just as presented.New sections have been added covering soft shadows, performance optimization, Nsight debugging, as well as updated industry-standard libraries and steps for running the examples on a Macintosh.

<ASIN:1683922190>

 

Author:  V. Scott Gordon
Publisher: Mercury Learning
Date: September 2018
Pages: 406
ISBN: 978-1683922193
Print: 1683922190
Audience: Java developers interested in 3D graphics
Level: Intermediate
Category: Graphics & Games

opengljava

  • Includes new sections on implementing soft shadows, performance optimization, and updated tools such as the JOML math library and the NVIDIA Nsight debugger.
  • Covers modern OpenGL 4.0+ shader programming in Java/JOGL, with instructions for both PC/Windows and Macintosh.
  • Includes step-by-step instruction for every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment).

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