Advanced Game Design (Addison Wesley)
Monday, 11 December 2017

In this book, author and games designer Michael Sellers shows how game design practices fit in a theoretical framework of systems thinking, the management technique where a system is analyzed by examining the links and interactions between the components of the system. Sellers looks at how this helps games designers analyze their work so they can produce better, more engaging games.

<ASIN:0134667603>

He offers a unifying framework in which practical game design best practices and systems thinking theory reinforce each other, helping game designers understand what they are trying to accomplish and the best ways to achieve it.

Author: Michael Sellers
Publisher: Addison Wesley
Date: Nov 2017
Pages: 464
ISBN: 978-0134667607
Print: 0134667603
Kindle: B076YD21JW
Audience: Game developers
Level: Advanced
Category: Graphics & Games 

 

 

The book covers: 

  • What games are, and how systems thinking can help you think about them more clearly
  • How to systematically promote engagement, interactivity, and fun
  • What you can learn from MDA and other game design frameworks
  • How to create gameplay and core loops
  • How to design the entire player experience, and how to build game mechanics that work together to create that experience
  • How to capture your game’s “big idea” and Unique Selling Proposition
  • How to establish high-level and background design and translate it into detailed design
  • How to build, playtest, and iterate early prototypes
  • How to build your game design career in a field that keeps changing at breakneck speed

 

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