Introduction to Game Design, Prototyping, and Development 2nd Ed (Addison Wesley) |
Friday, 08 September 2017 | |||
This book covers the techniques and tools needed for designing and developing games. This new edition was written with Unity 2017. Author Jeremy Gibson Bond has spent more than a decade teaching game design and building games, and the book covers game design theory, rapid iterative prototyping, and practical programming. <ASIN:0134659864> The book starts with game design, moves on to digital prototyping with Unity and C#, and ends with a set of in-depth tutorials for seven different game prototypes. Author: Jeremy Gibson Bond
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