Game Testing: All In One 3rd Ed (Mercury) |
Thursday, 22 December 2016 | |||
In this updated third edition Charles P. Schultz and Robert Bryant equip the reader with the rationale for vigorous testing of game software, placing the game in the development process, practical knowledge of tools for game testing, tester roles, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. <ASIN:1942270763> Authors: Charles P. Schultz & Robert Bryant
The book includes content for the latest console games and the new crop of touch, mobile, and social games. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Solutions to exercises and PowerPoint slides are available to instructors.
Visit Book Watch Archive for hundreds more titles. Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews. To have new titles included in Book Watch contact BookWatch@i-programmer.info
|