Book Watch Archive


Painting with Light (Rocky Nook)
Sunday, 05 June 2011

This book is about Light Art Performance Photography, a unique form of art that was invented and developed by its authors and requires the photographer to create and capture new subjects constructed entirely of light. LAPP pieces are usually shot at night using long exposure times to capture complex sequences of precisely choreographed movements.

<ASIN:1933952741>

 
Creating a Web Site: The Missing Manual (O'Reilly)
Friday, 03 June 2011

A flash on the cover proclaims 3rd Edition - covers HTML5. However closer inspection shows that it does more than just add a few pages to the previous edition. Look out for our full review of this new version, coming soon

<ASIN:144930172X>

 
Entity Framework 4 in Action (Manning)
Thursday, 02 June 2011

An introduction to the Entity Framework for .NET developers  who possess a working knowledge of ADO.NET. Beginning with a review of the core ideas behind the objectrelational management (ORM) model, it outlines how Entity Framework offers a smooth transition from a traditional ADO.NET approach.

<ASIN:1935182188>

 
Pro Android 3 (Apress)
Wednesday, 01 June 2011

Using code-heavy tutorials shows you how to build real-world and fun mobile applications using the new Android 3.0 SDK. It covers everything from the fundamentals of building apps for embedded devices, phones, and tablets to advanced concepts such as custom 3D components and multi-tasking.

<ASIN:1430232226>

 
JavaScript: The Definitive Guide (O'Reilly)
Tuesday, 31 May 2011

This is the sixth edition of an authoratitive example-driven programmer's guide and complete desk reference. It now offers comprehensive coverage of ECMAScript 5 (the new language standard) and the new APIs introduced in HTML5. The chapters on functions and classes have been rewritten and updated and a new chapter covers language extensions and subsets.

<ASIN:0596805527>

 
Fundamentals of Game Design 2nd Ed (New Riders)
Monday, 30 May 2011

Updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing.

<ASIN:0321643372>

 
Photography for Kids!: A Fun Guide to Digital Photography (Rocky Nook)
Sunday, 29 May 2011

Using many pictures and relitively few words, introduces children between the ages of 8 and 14 to the world of photography. Technical concepts-like how a digital camera actually works-are explained in a way that is easy for children to understand. The book emphasizes creativity and presents techniques for capturing exciting images.

<ASIN:1933952768>

 
iPad 2: The Missing Manual (O'Reilly)
Saturday, 28 May 2011

Written by New York Times tech columnist and iPad expert Jude Biersdorfer this updated Missing Manual covers both the original iPad and the latest iPad 2, showing how to get the most out of this device. There are only a few changes from the first edition reflecting the few differences between the iPad models apart from v2 being lighter and faster.

<ASIN:1449301738>

 
Microsoft Expression Blend 4 Step By Step (Microsoft Press)
Friday, 27 May 2011

Teach yourself how to design rich user interfaces (UI) for Silverlight-based applications using Expression Blend 4. With Step by Step, you set the pace—building and practicing the skills you need. Practice files available to download and put to work and unlimited access to online edition.

<ASIN:0735639019>

 
Foundation HTML5 Canvas: For Games and Entertainment (Friends of Ed)
Thursday, 26 May 2011

Begins by introducing you to new features of HTML5, next has a quick guide to JavaScript programming, then a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease. Move on to the more advanced features of canvas, including image and video manipulation and  animations.

<ASIN:1430232919>

 
The Magic of Computer Graphics: Rendering (CRC Press)
Wednesday, 25 May 2011

Introduces the most useful techniques for global and local illumination using geometric descriptions of an environment. Goes on to describe image-based techniques that rely on captured data to do their magic. The final section looks at the synthesis of these complementary approaches and what they mean for the future of computer graphics.

<ASIN:1568815778>

 
Learn You a Haskell for Great Good! (No Starch Press)
Tuesday, 24 May 2011

This beginner's guide is described as a "hilarious, illustrated guide to this complex functional language". It starts with basic syntax, recursion, types and type classes and moves on applicative functors, monads, zippers, and "all the other mythical Haskell constructs you've only read about in storybooks" with "imaginative (and occasionally insane) examples".

<ASIN:1593272839>

 
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