iOS Swift Game Development Cookbook (O'Reilly)
Friday, 12 June 2015

 This updated cookbook provides detailed recipes for a managing wide range of common iOS game-development issues, ranging from 2D and 3D math to SpriteKit and OpenGL to performance—all revised for Swift. Jonathon Manning and Paris Buttfield-Addisont provide simple, direct solutions to common problems found in iOS game programming. Need to figure out how to give objects physical motion, or want a refresher on gaming-related math problems? This book provides sample projects and straightforward answers. 

<ASIN:1491920807>

Author: Jonathon Manning and Paris Buttfield-Addison
Publisher: O'Reilly
Date: May 12, 2015
Pages:406
ISBN: 978-1491920800
Print: 1491920807
Kindle: B00XK8Q8ZU
Category: Phone/mobileGraphics & Games 
Level: Intermediate, assumes knowledge of developing for iOS, X Code, the iOS Simulator and the basics of Swift

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Author: Dr. Sarah Kaiser and Dr. Chris Granade
Publisher: Manning
Date: June 2021
Pages: 384
ISBN: 978-1617296130
Print: 1617296139
Kindle: B098BNK1T9
Audience: Developers interested in quantum computing
Rating: 4.5
Reviewer: Mike James
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Author: Marc Gregoire
Publisher: Wrox
Date: February 2021
Pages: 1312
ISBN: 978-1119695400
Print: 1119695406
Audience: C++ developers
Rating: 4
Reviewer: Mike James


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