Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

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Programming Microsoft ASP.NET MVC (2e)

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Publisher: Microsoft Press
Pages: 438
ISBN:978-0735662841
Aimed at: ASP.NET Web Forms programmers
Rating: 4.5
Pros: Pragmatic introduction
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Reviewed by: Alex Armstrong

 

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Publisher: Que
Pages: 352
ISBN: 978-0789751980
Audience: Complete beginners
Rating: 4.5
Reviewer: Mike James

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