Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

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An Introduction to Tensors and Group Theory for Physicists

Author:  Nadir Jeevanjee 
Publisher: Birkhäuser
Pages: 305
ISBN: 978-3319147932
Print: 3319147935
Kindle: B00F5QF7G6
Audience: Physics and Maths Graduates
Rating: 4
Reviewer: Mike James

Both tensors and groups are at the foundation of modern physics and many asp [ ... ]



The Internet of Risky Things

Author: Sean Smith
Publisher: O'Reilly
Pages: 240
ISBN: 978-1491963623
Print: 149196362X
Kindle:B01MTA53RF
Audience: IoT programmers
Rating: 2
Reviewer: Harry Fairhead

The IoT is a scary place, reading this book makes it all the more scary.


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