Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

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Seven Web Frameworks in Seven Weeks

Authors Jack Moffitt and Frederic Daoud
Publisher: Pragmatic Bookshelf
Pages: 302

ISBN: 9781937785635
Print:1937785637
Kindle: B00I800FE0

Audience: Developers of dynamic web apps
Rating: 3.5
Reviewer: Ian Elliot

 

The Seven X in Seven Weeks format seems to be attractive. [ ... ]



Learning jQuery

Author: Ralph Steyer
Publisher: Addison-Wesley
Pages: 512
ISBN: 978-0321815262
Audience: JavaScript programmers
Rating: 3
Reviewer: Ian Elliot

This book has the subtitle A Hands-on Guide to Building Rich Interactive Web Front Ends. Does it live up to expectation?


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