Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
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Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

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Programming for Musicians and Digital Artists

Authors: Ajay Kapur, Perry R. Cook, Spencer Salazar and Ge Wang
Publisher: Manning
Pages:344
ISBN: 9781617291708
Print: 1617291706
Audience: Technically minded musicians and would-be musicians
Rating: 5
Reviewer: Mike James

 

There are lots of people interested in making music. Computers [ ... ]



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Author: Carlos Sessa
Publisher: Manning
Pages: 216
ISBN: 978-1617290564
Audience: Intermediate Android developers
Rating: 3.5
Reviewer: Mike James

There are lots of beginner's Android books so this one is a welcome move up the ladder with 50 moderately advanced Android hacks.


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