Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

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Make: Arduino Bots and Gadgets

Author: Tero & Kimmo Karvinen
Publisher: O'Reilly, 2011
Pages: 296
ISBN: 978-1449389710
Aimed at: Newcomers to technology
Rating: 4
Pros: Motivational, includes clever projects
Cons: Not enough explanation, requires expenditure on components
Reviewed by: Harry Fairhead

Arduino is just one of the technol [ ... ]



Visual Basic 2012 Unleashed (2nd ed)

Author: Alessandro Del Sole
Publisher: Sams, 2013
Pages: 1300 
ISBN: 978-0672336317
Audience: Intermediate .NET developers
Rating: 2
Reviewed by: Mike James


There are many books on Visual Basic 2012. Should you select this one?


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