Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

You can also contact  BookWatch@i-programmer.info.

 

Banner
 


Learn Raspberry Pi with Linux

Author: Peter Membrey & David Hows
Publisher: Apress
Pages: 249
ISBN: 978-1430248217
Audience: People unfamiliar with Linux
Rating: 2
Reviewer: Harry Fairhead

Raspberry Pi  is a great hit, but the fact that it uses Linux as its standard OS is a barrier to many beginners. A book that explains [ ... ]



Making Sense of NoSQL

Authors: Don McCreary & Ann Kelly
Publisher: Manning
Pages: 312
ISBN: 978-1617291074
Aimed at: Software architects and technical managers
Rating: 3.5
Reviewed by: Kay Ewbank

NoSQL is getting a lot of attention. What exactly is it? Where does it fit in?


More Reviews

 
 

   
RSS feed of all content
I Programmer - full contents
Copyright © 2016 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.