Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

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SQL and Relational Theory (3rd Edition)

Author: C J Date
Publisher: O'Reilly
Pages: 582
ISBN: 978-1491941171
Print:1491941170
Kindle: B017S0YPOG
Audience:SQL Developers
Rating: 4
Reviewer:Kay Ewbank

This updated edition of a classic on relational theory has added NoSQL to the mix.



21st Century C

Author: Ben Klemens
Publisher: O'Reilly
Pages: 408
ISBN: 9781491903896
Print: 1491903899
Kindle: B00NYBRH30
Audience: All C programmers apart from complete beginners
Rating: 4.5
Reviewer: Mike James

A C fit for this century? How different could it be?


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