Real-time 3D Rendering with DirectX and HLSL (Addison Wesley)
Thursday, 19 June 2014

Expert graphics instructor Paul Varcholik starts with a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. He moves on to shader authoring with HLSL, covering lighting models and shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more.

<ASIN: 0321962729>

Author: Paul Varcholik
Publisher: Addison Wesley
Date: May 19, 2014
Pages: 592
ISBN: 978-0321962720

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

You can also contact  BookWatch@i-programmer.info.

 

Banner
 


The Process of Software Architecting

Author: Peter Eeles & Peter Cripps
Publisher: Addison-Wesley, 2009
Pages: 432
ISBN: 978-0321357489
Aimed at: Software Architects
Rating: 4.5
Pros: Good use of visual representations
Cons: Assumes high degree of pre-existing knowledge
Reviewed by: Alex Armstrong

Billed as "an indispensable resource for  [ ... ]



A Concise Introduction to Programming In Python

Author: Mark J. Johnson
Publisher: Chapman & Hall/CRC Press
Pages: 217
ISBN: 978-1439896945
Aimed at: Complete beginners in classroom setting
Rating: 4
Pros: Comprehensive introduction to language and concepts
Cons: No answers
Reviewed by: Sue Gee

Intended as a first course in Computer Science, is this  [ ... ]


More Reviews

 
 

   
RSS feed of all content
I Programmer - full contents
Copyright © 2014 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.