Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

You can also contact  BookWatch@i-programmer.info.

 

Banner
 


The Clean Coder

Author: Robert C. Martin
Publisher: Prentice Hall
Pages: 256
ISBN: 978-0137081073
Aimed at: Aspiring professional programmers
Rating: 4.5
Pros: Amusing anecdotes and sound advice
Cons: No code!
Reviewed by: Harry Fairhead

 

Billed as "a code of conduct for professional programmers" what does "Uncle Bob"  [ ... ]



Pro SQL Server Internals

Author: Dmitri Korotkevitch
Publisher: Apress
Pages: 804
ISBN: 978-1430259626
Audience: DBAs, Database developers
Rating: 4.9
Reviewer: Ian Stirk

Another SQL Server internals book hits the market, is it needed? Let's find out...


More Reviews

 
 

   
RSS feed of all content
I Programmer - full contents
Copyright © 2014 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.