Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

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Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Managing Humans 2nd Ed

Author: Michael Lopp
Publisher: Apress
Pages: 281
ISBN: 978-1430243144
Audience: Aspiring managers
Rating: 3.5
Reviewed by: Sue Gee

Billed as "Biting and Humorous Tales of a Software Engineering Manager". Does it live up to expectations?



Build an HTML5 Game

Author: Karl Bunyan
Publisher: No Starch Press
Date: March 30, 2015
Pages: 224
ISBN: 9781593275754
Print: 1593275757
Kindle: B00V3WS8EY
Audience: JavaScript programmers
Rating: 4
Reviewer: Mike James 

 

If you want to build an HTML5 game is this the book you are looking for?


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