Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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3D Printing: Build Your Own 3D Printer and Print Your Own 3D Objects

Author:James Floyd Kelly
Publisher: Que
Pages: 192
ISBN: 978-0789752352
Audience: Newcomers to 3D printing
Rating: 3
Reviewer: Harry Fairhead

3D printing is still all the rage and there are lots of people who could be enticed to get involved. Is this a good place to start?



App Inventor 2 Essentials

Author: Felicia Kamriani & Krishnendu Roy
Publisher: Packt Publishing
Pages: 246
ISBN: 978-1785281105
Print: 1785281100
Kindle: B017XSFL00
Audience: Anyone who wants to make an Android app
Rating: 4.5
Reviewer: Ian Stirk

This book aims to teach you how to create Android apps usi [ ... ]


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