Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.



Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215


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Author: Vladimir Kushnir
Publisher: O'Reilly
Pages: 142
ISBN: 978-1449320935
Ebook: 978-1449321352
Audience: Beginner/Mid Level
Rating: 4
Reviewer: Bill Cunningham


A short book on avoiding the pitfalls that can happen to the average C++ programmer in the course of writing code

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Author: Andy Hunt
Publisher: Pragmatic Bookshelf
Pages: 284
ISBN: 978-1937785789
Audience: Minecraft aficionados interested in learning to program
Rating: 4.5
Reviewer: Mike James

Minecraft is a fun "game" and it already has aspects of programming within it so what could be more logical than usi [ ... ]

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