Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Core Java, Volume II Advanced Features 9th Ed

Author: Cay S. Horstmann & Gary Cornell 
Publisher: Prentice Hall
Pages: 1152
ISBN: 978-0137081608
Aimed at: Java programmers wanting to master associated technologies
Rating: 4.5
Reviewed by: Alex Armstrong

This second volume in the Core Java series, which deals with advanced topics, has been  [ ... ]



Functional Thinking: Paradigm Over Syntax

Author: Neal Ford
Publisher: O'Reilly
Pages: 180
ISBN: 9781449365516
Print: 1449365515
Kindle: B00LEX6SP8

Audience: Devs who already know some functional programming
Rating: 2
Reviewer: Alex Armstrong 

Functional programming is a hot topic and a book that helps you think like a functio [ ... ]


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