Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Build Awesome Command-Line Applications in Ruby 2

Author: David B. Copeland
Publisher: Pragmatic Bookshelf
Pages: 224
ISBN: 978-1937785758
Audience: Ruby Developers
Rating: 2
Reviewer: Mike James

This is an updated edition of an earlier book but the only substantive changes are to make it work with Ruby 2.



The Object-Oriented Thought Process

 Author: Matt Weisfeld
Publisher: Addison-Wesley
Pages: 336
ISBN: 978-0321861276
Audience: Developers using C#, C++, Java
Rating: 2
Reviewer: Mike James

Getting inside the object-oriented thought process is a trick worth knowing. Does this book hack it?


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