Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

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Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Python Playground

Author: Mahesh Venkitachalam
Publisher: No Starch Press
Pages:352 
ISBN: 978-1593276041
Print:1593276044
Kindle:B017AH8H7I
Audience: Python Programmers
Rating:  4
Reviewer: Alex Armstrong

 

If you don't already see Python as a potential playground you probably haven't us [ ... ]



Practical OpenCV

Author: Samarth Brahmbhatt
Publisher: Apress
Pages: 244
ISBN: 978-1430260790
Audience: Devs interested in computer vision
Rating: 2
Reviewer: Mike James

OpenCV has a reputation for being difficult so any help a book can offer should be welcome. 


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