Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Beautiful JavaScript

Editor:  Anton Kovalyov
Publisher: O'Reilly
Pages:168 
ISBN: 978-1449370756
Print:1449370756
Kindle: B013VQ7N3G
Audience: Intermediate JavaScript Programmers
Rating: 4.5
Reviewer: Ian Elliot

Can JavaScript be beautiful? There are a lot of programmers who don't think so. 



Network Attacks and Exploitations

Author: Matthew Monte
Publisher: Wiley
Pages:216
ISBN: 978-1118987124
Print: 1118987128
Kindle:B011ED3VXY
Audience: Network administrators and managers
Rating: 4
Reviewer: Kay Ewbank

It's not enough to defend your network against attack, you need defensive and offensive strategies. This book help you d [ ... ]


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