Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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HTML5 Multimedia: Develop and Design

Author: Ian Devlin
Publisher: Peachpit Press
Pages: 288
ISBN: 978-0321793935
Audience: Beginners who want incorporate multimedia into websites
Rating: 5
Reviewer: David Conrad

Web Multimedia is a strange mix of simple and complex. The latest HTML5 audio and video tags make things simple in principle but  [ ... ]



Content Strategy for the Web 2nd Ed

Author: Kristina Halvorson & Melissa Rach
Publisher: New Riders
ISBN: 978-0321808301
Audience: Those responsible for an organisation's presence on the web 
Rating: 3.5
Reviewed by: Sue Gee

For a second edition, this book has made a lot of changes.


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