Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Java 8 Lambdas

Author: Richard Warburton
Publisher: O'Reilly
Pages:182 
ISBN: 978-1449370770
Print: 1449370772
Kindle: B00J3B3J3C
Audience: Competent Java programmers
Rating:  3
Reviewer: Mike James 

Lambdas are a nice addition to Java, but how much do you need to know to make us [ ... ]



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Author: Rick Anderson & Dan Cervo
Publisher: Apress
Pages: 316
ISBN: 978-1430239390
Audience: Intermediate Arduino Users
Rating: 2
Reviewer: Harry Fairhead

If you have flashed an LED too many times then it might be time for something a little more complicated. Pro Arduino sounds just what you need. [ ... ]


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