Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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The Python 3 Standard Library by Example 2nd Ed

Author: Doug Hellmann
Publisher: Addison Wesley
Date: June 2017
Pages: 1456
ISBN: 978-0134291055
Print: 0134291050
Kindle: B072QZZDV7
Audience: Python developers
Rating: 5
Reviewer: Alex Armstrong

An up-to-date, Python 3, reference work on the standard library - essential for some.



Secure Coding in C and C++ 2nd Edition

Author: Robert C. Seacord
Publisher: Addison-Wesley
Pages: 600
ISBN: 978-0321822130
Print:0321822137
Kindle:B00C0OBZI0
Audience: Experienced C/C++ Programmers
Rating: 4.5
Reviewer: Mike James

In C we need to keep the security of our code in mind all the time otherwise it can be compromised and form a rou [ ... ]


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