Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Introduction to Computation and Programming Using Python

Author: John V Guttag 
Publisher: MIT Press
Pages: 296
ISBN: 9780262525008
Print: 0262525003
Kindle: B00EK6P6RM
Audience: Students wanting a thorough grounding in Computer Science 
Rating: 5
Reviewer:  Mike James

 

Python  and computation - what else could go to [ ... ]



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Authors: Tim Radney and John Sterrett
Publisher: Linchpin People Press
Pages: 166
ISBN: 978-1502573896
Print: 150257389X
Audience: New and mid-level DBAs
Rating: 4
Reviewer: Ian Stirk

 

This book aims to give you a strong understanding of SQL Server’s backup and restore functionality, how doe [ ... ]


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