Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

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Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Pages: 268
ISBN: 9781491905012
Print: 1491905018
Kindle: B00TKVLL26
Audience: Developers with experience of PHP
Rating: 3
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Author: Peter Gasston
Publisher: No Starch Press, 2014
Pages: 304
ISBN:  9781593275808
Print: 1593275803
Kindle: B00P8DRZQ6
Audience: Intermediate web developers
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HTML5 gets all the publicity but in fact CSS3 is responsible for most of its new achievem [ ... ]


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