Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Web Analytics Action Hero

Author: Brent Dykes
Publisher: Adobe Press 2011
Pages: 256
ISBN: 978-0321794017
Audience: Web analysts, marketers and executives
Rating: 4.5
Reviewer: Janet Swift

It was the James Bond silhouette on the cover of this book that led me to pick it up. Why do we need action heroes in web marketing?



C# 5.0 Unleashed

Author: Bart De Smet
Publisher: Sams, 2013
Pages:1700
ISBN: 978-0672336904
Aimed at: Intermediate to advanced programmers
Rating: 4.8
Reviewer: Mike James

This is the latest update to the C# Unleashed volume and the good news is that this encyclopedic tome has only grown by a few pages. Does it [ ... ]


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