Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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MS SQL, T-SQL, and SQL Server Interview Questions

Author: William Barden
Publisher: William Barden
Kindle: B00SXNZ94I
Audience: SQL developers
Rating: 3.5

Reviewer: Ian Stirk

This book aims to help you succeed in a SQL developer interview, how does it fare?



Learning Web App Development

Author: Semmy Purewal
Publisher:  O'Reilly
Pages: 306 
ISBN: 978-1449370190
Print: 1449370195
Kindle: B00IFMZW94
Audience: Beginners
Rating: 2 
Reviewer: Ian Elliot 
Web Apps are still a hot topic and it is hard to find out how to best create them.


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