Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

You can also contact  BookWatch@i-programmer.info.

 

Banner
 


Android Programming: The Big Nerd Ranch Guide

Author: Bill Phillips, Brian Hardy 
Publisher: Big Nerd Ranch Guides, 2013
Pages: 580 
ISBN: 978-0321804334
Audience: Java programmers
Rating: 4.9
Reviewer: Mike James 

Android is a tough platform to get started on. You need to know Java, the Android framework, the IDE, the  [ ... ]



The Art of Unit Testing

Author: Roy Osherove
Publisher: Manning
Pages: 296
ISBN: 9781617290893
Print: 1617290890

Audience: C# users and others using statically typed languages
Rating: 5
Reviewer: Alex Armstrong

If you don't already use unit testing, this book is a complete and clear guide to the idea and how to implemen [ ... ]


More Reviews

 
 

   
RSS feed of all content
I Programmer - full contents
Copyright © 2015 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.