Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

You can also contact  BookWatch@i-programmer.info.

 

Banner
 


Scratch Programming In Easy Steps

Author: Sean McManus
Publisher: In Easy Steps
Pages: 216
ISBN: 978-1840786125
Audience: Kids, their parent and their teachers
Rating: 5
Reviewer: Lucy Black

Getting kids introduced to code is a current hot topic. But how to do is less often discussed. This book goes ahead and does it - using Scratch, a [ ... ]



Processing: Creative Coding and Generative Art in Processing 2

Authors: Ira Greenberg, Dianna Xu & Deepak Kumar
Publisher: Friends of Ed
Pages: 472
ISBN: 978-1430244646
Audience: Artists and creative programmers
Rating: 4
Reviewer: David Conrad

Processing is a language aimed at artists and graphics people. This book attempts to introduce the language to the  [ ... ]


More Reviews

 
 

   
RSS feed of all content
I Programmer - full contents
Copyright © 2016 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.