Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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FileMaker Pro 11

Author: Susan Prosser and Stuart Gripman
Publisher: O’Reilly, 2010
Pages: 870
ISBN: 978-1449382599
Aimed at: FileMaker users
Rating: 3.5
Pros: Comprehensive coverage of the commands and options of FileMaker
Cons: Overambitious in how far it tries to go
Reviewed by: Kay Ewbank

Is this "Missing Manual" the [ ... ]



Beginning Object-Oriented Programming with C#

Author: Jack Purdum
Publisher: Wrox
Pages: 624
ISBN: 978-1118336922
Audience:
Rating: 2.5
Reviewer: Ian Elliot

C# is a great language to learn object-oriented programming because it has so many sophisticated features that it can be used to illustrate most of the ideas that are essential to OOP.


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