Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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The Internet of Risky Things

Author: Sean Smith
Publisher: O'Reilly
Pages: 240
ISBN: 978-1491963623
Print: 149196362X
Kindle:B01MTA53RF
Audience: IoT programmers
Rating: 2
Reviewer: Harry Fairhead

The IoT is a scary place, reading this book makes it all the more scary.



A Tour of C++

Author: Bjarne Stroustrup
Publisher: Addison-Wesley
Pages:192
ISBN: 978-0321958310 

Print: B00HK35ECE
Kindle: B00F8CWGOS

Audience: Intermediate C++ Programmers
Rating: 5
Reviewer: Mike James

If you are looking for a leisurely tour of C++, something to ease you into its way of thinki [ ... ]


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