Theory of Fun for Game Design (O'Reilly)
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Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Arduino Programming in 24 Hours

Author: Richard Blum
Publisher: Sams
Pages: 432

ISBN: 9780672337123
Print: 0672337126
Kindle: B00MNJ7PEK

Audience: D-I-Y enthusiasts with some programming background
Rating: 4
Reviewer: Harry Fairhead

 

There are lots of books on the Arduino - what makes this one worth your attenti [ ... ]



Modern Mathematics and Applications in Computer Graphics and Vision

Author: Hongyu Guo
Publisher: World Scientific
Pages: 500
ISBN: 978-9814449328
Print: 9814449334
Kindle: B00KF43NF0
Audience: Competent mathematicians interested in computer graphics.
Rating: 4.5
Reviewer: Mike James

Math is the foundation of computer graphics and vision so this book seems  [ ... ]


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