Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Pages: 249
ISBN: 978-1430248217
Audience: People unfamiliar with Linux
Rating: 2
Reviewer: Harry Fairhead

Raspberry Pi  is a great hit, but the fact that it uses Linux as its standard OS is a barrier to many beginners. A book that explains [ ... ]


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