Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Python Cookbook (3e)

Author: David Beazley & Brian K. Jones
Publisher: O'Reilly
Pages: 706
ISBN: 978-1449340377
Audience: Intermediate Python programmers
Rating: 4.8
Reviewer: Alex Armstrong

A Python cookbook is surely handy, given the complexity of the  language - but only if it covers a good range of topics.



Core Java, Volume II Advanced Features 9th Ed

Author: Cay S. Horstmann & Gary Cornell 
Publisher: Prentice Hall
Pages: 1152
ISBN: 978-0137081608
Aimed at: Java programmers wanting to master associated technologies
Rating: 4.5
Reviewed by: Alex Armstrong

This second volume in the Core Java series, which deals with advanced topics, has been  [ ... ]


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