Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

You can also contact  BookWatch@i-programmer.info.

 

Banner
 


C# in Depth, 2nd Ed

Author: Jon Skeet
Publisher: Manning

Pages: 584
ISBN: 978-1935182474
Aimed at: Intermediate C# programmer who wants to master the language
Rating: 5
Pros: Presents not only the language but also the underlying concepts
Cons: Not for someone looking for a quick guide to the language
Reviewed by: Nikos Vagg [ ... ]



Tech Job Hunt Handbook

Author: Kevin W. Grossman
Publisher: Apress
Pages: 264
ISBN: 978-1430245483
Audience:
Rating: 3
Reviewer: Sue Gee

Finding the right job in today's economic climate can be tough. A book with the subtitle Career Management for Technical Professionals sounds promising.


More Reviews

 
 

   
RSS feed of all content
I Programmer - full contents
Copyright © 2014 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.