Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

You can also contact  BookWatch@i-programmer.info.

 

Banner
 


Making Simple Robots

Author: Kathy Cerceri
Publisher: Maker Media
ISBN: 9781457183638
Print: 1457183633
Kindle: B00U1VU2AQ
Audience: 4
Rating: Young makers and their parents/teachers
Reviewer: Harry Fairhead

 

The subtitle of this book is: Exploring Cutting-Edge Robotics with Everyday Stuff. Ho [ ... ]



RESTful Services with ASP.NET Web API

Author: Fanie Reynders
Publisher: Packt
Length: 124 minutes
ISBN: 978-1783285754
Audience: ASP .NET/MVC developers
Rating: 4
Reviewer: Nikos Vaggalis

Not a book but a downloadable video course. Is this a good way to acquire new programming skills?


More Reviews

 
 

   
Banner
RSS feed of all content
I Programmer - full contents
Copyright © 2016 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.