Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

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Make: Technology on Your Time Volume 27

Author: Mark Frauenfelder
Publisher: Make, 2011
Pages: 176
ISBN:978-1449302467
Aimed at: DIY and electronics enthusiasts
Rating: 4.5
Pros: A mix of projects and emphasis on robots
Cons: Ignores software aspects and nothing ambitious this issue
Reviewed by: Harry Fairhead

A special issue on robots. What c [ ... ]



Artificial Intelligence: Problems and their solutions

Authors: Danny Kopec, Shweta Shetty and Christopher Pileggi
Publisher: Mercury
Pages: 300
ISBN: 978-1938549830
Audience: People interested in puzzles and AI.
Rating: 3
Reviewer: Mike James 

A book with companion CD-ROM that solves AI problems - sounds just what the AI expert ordered!


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