Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.



Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215


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Programming: Principles and Practice Using C++ (2e)

Author: Bjarne Stroustrup
Publisher: Addison Wesley
Pages: 1312
ISBN: 978-0321992789
Audience: Beginners wanting to understand programming
Rating: 4.9
Reviewer: Mike James

The second edition of a book that many regard as the best way to learn and teach C++. 

SQL Server Query Performance Tuning (4th Ed)

Author: Grant Fritchey
Publisher: Apress
Pages: 612
ISBN: 9781430267430
Print: 1430267437
Audience: DBAs and developers
Rating: 4.8
Reviewer: Ian Stirk


A popular performance tuning book gets updated for SQL Server 2014, how does it fare?  

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