Theory of Fun for Game Design (O'Reilly)
Theory of Fun for Game Design (O'Reilly)
Saturday, 19 April 2014

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

<ASIN:1449363210>

 

Author: Raph Koster
Publisher: O'Reilly
Date: December 17, 2013
Pages: 300
ISBN: 978-1449363215

 

Visit Book Watch Archive for hundreds more titles.

 

Follow @bookwatchiprog on Twitter or subscribe to I Programmer's Books RSS feed for each day's new addition to Book Watch and for new reviews.

You can also contact  BookWatch@i-programmer.info.

 

Banner
 


Beginning Arduino 2nd Ed

Author: Michael McRoberts
Publisher: Apress, 2013
Pages: 424 
ISBN: 978-1430250166
Aimed at: Arduino beginners
Rating: 4.5
Reviewer: Harry Fairhead

A beginners guide to the Arduino - but what sort of beginners? Beginning programmers? Beginning hardware experts? Beginning electronics expert [ ... ]



Programming for Musicians and Digital Artists

Authors: Ajay Kapur, Perry R. Cook, Spencer Salazar and Ge Wang
Publisher: Manning
Pages:344
ISBN: 9781617291708
Print: 1617291706
Audience: Technically minded musicians and would-be musicians
Rating: 5
Reviewer: Mike James

 

There are lots of people interested in making music. Computers [ ... ]


More Reviews

 
 

   
RSS feed of all content
I Programmer - full contents
Copyright © 2016 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.