Game Development 2042 (CRC Press)
Friday, 28 October 2022

This book presents a fast-paced look at the next two decades of the games industry with a focus on game design, the evolution of gaming markets around the world, the future of technology, Artificial Intelligence, Big Data, crypto-currency, and the art and business of creating and publishing hit games. Tim Fields has interviewed a dozen veteran games industry luminaries, who have collectively created many of the greatest hits of the last twenty years and grossed tens of billions of dollars in revenue for companies like Electronic Arts, Facebook, Apple, Activision, Microsoft, Amazon, Supercell, Netflix, Warner Brothers, and others.

<ASIN:1032272058>

The book is meant for game developers, anyone with a financial interest in the games business, and for gamers who want to know what the future holds. Mobile, console, PC, web, free-to-play, play-to-earn, and other businesses are discussed in depth with specific examples.

Author: Tim Fields
Publisher: CRC Press
Date: October 2022
Pages: 330
ISBN: 978-1032272054
Print: 1032272058
Kindle: B0BB1BHWVK
Audience: Developers interested in games
Level: Introductory/Intermediate
Category: Graphics & Games

 

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Python All-in-One, 2nd Ed (For Dummies)

Authors: John Shovic and Alan Simpson
Publisher: For Dummies
Date: April 2021
Pages: 720
ISBN: 978-1119787600
Print: 1119787602
Kindle: B091DGDLK8
Audience: People wanting to learn Python
Rating: 2
Reviewer: Mike James
All-in-one refers to the fact that this is seven books put together - why?



Zombie Scrum Survival Guide (Addison-Wesley)

Author: Christiaan Verwijs, Johannes Schartau and Barry Overeem
Publisher: Addison-Wesley Professional
Date: November 2020
Pages: 200
ISBN: 978-0136523260
Print: 0136523269
Kindle: ‎ B08F5GY39V
Audience: Scrum developers
Rating: 5
Reviewer: Kay Ewbank

The idea behind this book is a fascinating [ ... ]


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