Elements of Game Design (MIT Press)
Friday, 18 September 2020

This textbook by well-known game designer Robert Zubek introduces the basics of game design, covering tools and techniques used by practitioners in commercial game production. It presents a model for analyzing game design in terms of three interconnected levels—mechanics and systems, gameplay, and player experience. The book explains how novice game designers can use these three levels as a framework to guide their design process. It emphasizes models and vocabulary used in industry practice and focuses on the design of games as dynamic systems of gameplay.

<ASIN:0262043912>

 

Author: Robert Zubek
Publisher: MIT Press
Date: August 2020
Pages: 256
ISBN: 978-0262043915
Print: 0262043912
Kindle: B087PL89PY
Audience: would-be game developers
Level: Intermediate
Category: Graphics & Games

 

 

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Artificial Intelligence, Machine Learning, and Deep Learning (Mercury Learning)

Author: Oswald Campesato
Publisher: Mercury Learning
Date: February 2020
Pages: 300
ISBN: 978-1683924678
Print: 1683924673
Kindle: B084P1K9YP
Audience: Developers interested in machine learning
Rating: 4
Reviewer: Mike James

Another AI/ML book - is there room for another one?



DevOps For The Desperate

Author: Bradley Smith
Publisher: No Starch
Pages: 176
ISBN: 978-1718502482
Print: 1718502486
Kindle: B09M82VY43
Audience: Developers working in DevOps
Rating: 4.5
Reviewer: Kay Ewbank

Subtitled 'A hands-on survival guide, this book aims to provide software engineers and developers with the basi [ ... ]


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