Creating Augmented and Virtual Realities (O'Reilly)
Friday, 10 May 2019

Subtitled Theory and Practice for Next-Generation Spatial Computing, in this book, authors Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help hone skills. Step-by-step tutorials show how to build practical applications and experiences grounded in theory. Industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, are used to help explain the technology behind spatial computing.

<ASIN:1492044199>

 

Author: Erin Pangilinan, Steve Lukas and Vasanth Mohan
Publisher: O'Reilly
Date: April 2019
Pages: 372
ISBN: 978-1492044192
Print: 1492044199
Kindle: B07PSL7NM4
Audience: Developers of VR
Level: Intermediate
Category: Graphics & Games

 

  • Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art
  • Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays
  • Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

 

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Publisher: Manning Publications
Date: January 2021
Pages: 688
ISBN: 978-1617295355
Print: 1617295353
Audience: Python developers interested in math
Rating: 4
Reviewer: Mike James
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Author: Robert C. Martin
Publisher: Addison-Wesley
Date: September 2023
Pages: 384
ISBN: 978-0138176396
Print: 0138176396
Kindle: B0CGHQKGYG
Audience: General
Rating: 4.5
Reviewer: Kay Ewbank

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