This book aims to help professionals keep up with the evolving technological advances in the game industry and equips students with up-to-date infortmation they need to jumpstart their careers. In this revised and updated Third Edition, authors Ian Millington and John Funge include new techniques, algorithms, data structures and representations needed to create powerful AI in games. The companion website includes downloadable and executable source code that will be regularly updated by the authors.
<ASIN: 1138483974>
Author: Ian Millington and John Funge Publisher: CRC Press Date: March 2019 Pages: 1030 ISBN: 978-1138483972 Print: 1138483974 Kindle: B07PYGNV64 Audience: Games developers Level: Intermediate Category: Artificial Intelligence and Graphics & Games
- A comprehensive professional tutorial and reference to implement AI in games
- Includes new exercises so readers can test their comprhension and understanding of the concepts and preactices presented
- Revised and updated to cover new techniques and advances in AI
- Walks the reader throuigh the entire game AI development process
- New and improved companion website with easily downloaded and executable source code
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