This book shows how to use Unreal Engine for creating interactive visualizations, animations, and renderings. UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, taking you through the entire process of building outstanding visualization content with realistic, carefully documented, step-by-step sample projects.
<ASIN:0134680707>
The book addresses issues ranging from data import and processing to lighting, advanced materials, and rendering. It also covers important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology.
Author: Tom Shannon Publisher: Addison Wesley Date: August 2017 Pages: 384 ISBN: 978-0134680705 Print: 0134680707 Kindle: B0746MVWV6 Audience: U4 developers Level: Intermediate Category: Graphics & Games
- Understand UE4’s components and development environment
- Master UE4’s pipeline from source data to delivered application
- Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques
- Achieve staggering realism with UE4’s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines
- Create production-ready Materials with the interactive real-time Material Editor
- Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data
- Develop bright, warm lighting for architectural visualizations
- Create pre-rendered animations with Sequencer
- Use Blueprints Visual Scripting to create complex interactions without writing a single line of code
- Work with (and around) UE4’s limitations and leveraging its advantages to achieve your vision
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