This book shows how to use Unreal Engine for creating interactive visualizations, animations, and renderings. UE4 expert Tom Shannon introduces Unreal Engine 4’s components and technical concepts, taking you through the entire process of building outstanding visualization content with realistic, carefully documented, step-by-step sample projects.
<ASIN:0134680707>
The book addresses issues ranging from data import and processing to lighting, advanced materials, and rendering. It also covers important ways in which UE4 works differently from traditional rendering systems, even when it uses similar terminology.
Author: Tom Shannon Publisher: Addison Wesley Date: August 2017 Pages: 384 ISBN: 978-0134680705 Print: 0134680707 Kindle: B0746MVWV6 Audience: U4 developers Level: Intermediate Category: Graphics & Games
- Understand UE4’s components and development environment
- Master UE4’s pipeline from source data to delivered application
- Recognize and adapt to the differences between UE4 and traditional visualization and rendering techniques
- Achieve staggering realism with UE4’s Physically Based Rendering (PBR) Materials, Lighting, and Post-Processing pipelines
- Create production-ready Materials with the interactive real-time Material Editor
- Quickly set up projects, import massive datasets, and populate worlds with accurate visualization data
- Develop bright, warm lighting for architectural visualizations
- Create pre-rendered animations with Sequencer
- Use Blueprints Visual Scripting to create complex interactions without writing a single line of code
- Work with (and around) UE4’s limitations and leveraging its advantages to achieve your vision
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The Art of Computer Programming, Volume 4, Fascicle 5
Author: Donald Knuth Publisher: Addison-Wesley Pages: 320 ISBN: 978-0134671796 Print: 0134671791 Audience: Knuth fans Rating: 4 Reviewer: Mike James Another portion of TAoCP. Do you need to read it?
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Modern Software Engineering (Addison-Wesley)
Author: David Farley Pages: 256 ISBN: 978-0137314911 Print:0137314914 Kindle: B09GG6XKS4 Audience: Software Engineers Rating: 3.5 Reviewer: Kay Ewbank
This book is subtitled 'doing what works to build better software faster' - does it teach you how to achieve that?
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