HTML5 Games: Novice to Ninja (SitePoint)
Wednesday, 04 April 2018

This book teaches how to create video games from scratch. Author Earle Castledine shows how to write games that run cross-platform, in web browsers, and on phones, including dynamic sound and music, and impressive visual effects. The aim is equally importantly to show how to think about making games. You'll learn to analyze and dissect games; to understand what it is that makes great games great so that by the end of the journey you'll have all the knowledge and tools needed to produce engaging, polished products that people will love to play.

<ASIN:0994182619>

 

Author: Earle Castledine
Publisher: SitePoint
Date: Feb 2018
Pages: 462
ISBN: 978-0994182616
Print: 0994182619
Kindle: B079V4BNFB
Audience: would-be games developers
Level: Intermediate
Category: Graphics & Games

 

 

  • Learn the basics: game loops and input
  • Draw graphics on the screen using Canvas
  • Add amazing sound effects and music using the Web Audio API
  • Develop several fun games: a platformer, a shoot ˜em up, a dungeon crawler, and a physics-based game
  • Create your own JavaScript game library
  • Jazz up your game up with "juice": screen shakes, particle effects, and more

 

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Date: February 2022
Pages: 352
ISBN: 978-0137579938
Print: 0137579934
Kindle: B09D2RKQB5
Audience: Python developers
Rating: 1
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Publisher: Apress
Pages: 352
ISBN: 978-1484282298
Print: 1484282299
Kindle: B0B924H21P
Audience: Managers & architects
Rating: 4
Reviewer: Ian Stirk

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