Subtitled "Developing Virtual Reality with UE4" this book is by Mitch McCaffrey well known for his VR Lab YouTube channel. In it he brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project.
<ASIN: 0134649176>
McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math.
Author: Mitch McCaffrey Publisher: Addison Wesley Date: February 2017 Pages: 288 ISBN: 978-0134649177 Print: 0134649176 Kindle: B01MV6ZKU2 Audience: Game developers wanting to get into VR Level: Intermediate Category: Graphics & Games
Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project.
- Understand basic VR concepts and terminology
- Implement VR logic with Blueprint visual scripting
- Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments
- Recognize and manage differences between seated and standing VR experiences
- Set up trace interactions and teleportation
- Work with UMG and 2D UIs
- Implement character inverse kinematics (IK) for head and hands
- Define effective motion controller interaction
- Help users avoid motion sickness
- Optimize VR applications
- Explore the VR editor, community resources, and more
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Adventures of a Computational Explorer
Author: Stephen Wolfram Publisher: Wolfram Media Pages: 432 ISBN: 978-1579550264 Print:1579550266 Kindle: B07Z6BYVSC Audience: Fans of Stephen Wolfram Rating: 3 Reviewer: Alex Armstrong A personal account of being a computer geek?
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Beginning Programming All-in-One For Dummies
Author: Wallace Wang Publisher: For Dummies Pages: 800 ISBN: 978-1119884408 Print: 1119884403 Kindle: B0B1BLY87B Audience: Novice programmers Rating: 3 Reviewer: Kay Ewbank
This is a collection of seven shorter books introducing key aspects of programming, but it fails through trying to cover too [ ... ]
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