Programming Essentials Using Java: A Game Application Approach (Mercury Learning)
Thursday, 06 April 2017

This is an introductory programming textbook in Java that uses game applications as its central theme. The theme is used to illustrate the material traditionally covered in a basic programming course, and is in full compliance with the 2013 ACM/IEEE computer science curriculum guidelines. It has been used to teach programming to students whose majors are within and outside of the computing fields. Authors William McAllister and S. Jane Fritz have included a comprehensive instructor’s resource disc with programming solutions, slides, quizzes and projects.

<ASIN:1683920376>

 

Author: William McAllister and S. Jane Fritz
Publisher: Mercury Learning & Information
Date: March 2017
Pages: 540
ISBN: 978-1683920373
Print: 1683920376
Kindle: B06WWFW2HB
Audience: Would-be Java programmers
Level: introductory
Category: Java 

 

 

The companion disc includes a game environment that can be integrated into projects created with Java development environments including Eclipse, NetBeans, and JCreator. It also includes a set of executable student games to show what can be achieved.

 

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