Author: Danny Goodman
The book starts off with a look at "Why Go Native" which explains why you might want to take advantage of the hardware and run outside of a browser. It also discusses the cost of joining the Apple app store, what you get in return and how it all works. Chapter 2 deals with getting the SDK and installing it and Chapter 3 tells you how to create your first project.
Another, and perhaps more important, problem with the book is that it is very focused on small tasks and not on creating whole apps. It also doesn't take you into many of the areas of the API that are the reason you decided to go with native app creation, i.e. there's nothing much on using the hardware. This is a slim book and can't cover everything, but you do need to know that you will need a second volume to get up to speed on creating more adventourous apps.
|Last Updated ( Thursday, 24 March 2011 )|