Yahoo Launches Games Network
Yahoo Launches Games Network
Written by Alex Denham   
Thursday, 27 March 2014

A new platform for third-party game developers has been launched by Yahoo with facilities for authenticating players, charging for games, and social sharing.

Yahoo is moving more into the gaming market. In May 2013 it bought PlayerScale, a company that develops infrastructure software for cross-platform gaming and the new Yahoo Games Network is based partially on that technology.

 

 

Alongside the Games Network, Yahoo has launched Yahoo Classic Games, a set of well-known games such as Poker, Pool and Bingo that work on the Web, Android devices, iPad, iPhone, and iPod touch.

The ability to target multiple types of device would be a major advantage for game developers.

Other games in the classic lineup include KingsRoad, The Last Stand: Deadzone, Ballistic, Bingo Blingo, Rise of Mythos, Vegas World and Slotomania.

 

 

In a blog post about the new network, Jesper Jenson, GM of Yahoo Games say:

“We’re already working with some of the best developers in the industry like Rumble Entertainment, DreamWorks, SGN, ChangYou, Namco Bandai America, Playtika, FlowPlay, Con Artist Games and many more on web and mobile.”

It is, of course, hoping to attract developers who want to use this cross platform network to:

reach the untapped gaming audience of Yahoo’s 800 million users worldwide (including 400 million users on mobile).

Notice however that this untapped audience is only untapped on Yahoo - they may well already have access to your games via some other route. It is unlikely that Yahoo's figure of 800 million represents a completely new market. 

As is standard on other platforms, Yahoo will take a 30 percent fee with 70 percent going to developers.

Games on the new network need to be integrated with the Yahoo Games Canvas system, an interface that acts as a starting point for getting information about the user, and getting access to all the other features.

 

ygnlogo

 

There are client libraries for C#, Flash, Unity, Android and iOS. But to be clear, all you get are the interfaces to the game management system - registering players, charging players, multiplayer modes etc. How you actually implement, and to what platforms you deliver, your game is up to you. 

At the moment the documentation is skewed towards Flash and ActionScript and this really does give the whole thing a "classic" games feel.  

More Information

Yahoo Games Network

Related Articles

Amazon GameCircle Now On iOS and Android

Windows 8 Passes 100 Million App Downloads - Is this a mark of success?

 Microsoft relaxes restrictions for Xbox LIVE platform

iOS Tops Popularity Poll for Developers

Developers Keen on Kindle Fire

 

 

 

To be informed about new articles on I Programmer, install the I Programmer Toolbar, subscribe to the RSS feed, follow us on, Twitter, Facebook, Google+ or Linkedin,  or sign up for our weekly newsletter.

 

 
 



Comments




or email your comment to: comments@i-programmer.info

 

Banner


Chatbots for eCommerce
13/04/2018

Chatbots are increasingly being used in the realm of customer service. Banks have led the way with voice automation and many businesses are following this trend. If you need to be convinced of the the [ ... ]



Uber Makes GPS More Accurate
21/04/2018

The big problem with GPS, amazing though it is, comes down to accuracy. It just never seems to be quite accurate enough. Uber engineers now think they have a software way of making it quite a bit more [ ... ]


More News

Last Updated ( Thursday, 27 March 2014 )
 
 

   
Banner
Banner
RSS feed of news items only
I Programmer News
Copyright © 2018 i-programmer.info. All Rights Reserved.
Joomla! is Free Software released under the GNU/GPL License.