Modern Java
Getting started with Java
Written by Ian Elliot   
Monday, 27 September 2010

Here we tell you how to get started with modern Java development in the shortest possible time. The approach uses NetBeans and Swing and all of the resources are free to download and use.

Last Updated on Wednesday, 07 November 2012
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Introducing Java - Swing Objects
Written by Alex Armstrong   
Tuesday, 19 October 2010

In the second part of our beginner's guide to modern Java we find out more about objects by exploring the Swing framework with a simple hands-on example.

Last Updated on Wednesday, 07 November 2012
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Writing Java Code - Methods
Written by Alex Armstrong   
Thursday, 20 January 2011

Using ifs and loops is one of the most difficult parts of learning how to program. Our beginners introduction to Java reaches the part all programmers have know and know well - how to write code.

Last Updated on Wednesday, 07 November 2012
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Java - Command Line Programs
Written by Alex Armstrong   
Wednesday, 30 May 2012

Command line programming means doing things in the simplest possible way. We take a careful look at how data types and code build a program.

Last Updated on Wednesday, 07 November 2012
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The Java User Interface - More Swing
Written by Alex Armstrong   
Wednesday, 27 June 2012

Finding out how to create a User Interface (UI) using the Java Swing library is not only a useful skill, it also is an ideal way to learn about objects and to make sure that the ideas really have sunk in.

Last Updated on Wednesday, 07 November 2012
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Java Working With Class
Written by Ian Elliot   
Monday, 30 July 2012

The Swing components have provided an easy approach to the idea of objects, but there comes a time when you have to find out how to create your own. In this part of Modern Java, we look at the standard ideas of object-oriented programming.

Last Updated on Wednesday, 07 November 2012
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Java Class Inheritance
Written by Ian Elliot   
Monday, 24 September 2012

Working with classes and objects is a very sophisticated approach to programming. You can't expect to absorb all of its implications in one go. We have already looked at the basics of class and objects. Now we need to look at encapsulation, constructors, overloading and inheritance.

Last Updated on Wednesday, 07 November 2012
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Building a Java GUI - Containers
Written by Ian Elliot   
Wednesday, 07 November 2012

In this chapter of Modern Java we get to grips with the idea of a container that is used to host components to build a user interface. We also find out how the Swing GUI Builder generates code to make it all much easier. 

Last Updated on Wednesday, 07 November 2012
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Java Data Types - Numeric Data
Written by Alex Armstrong   
Wednesday, 06 February 2013

After looking at some of the advanced ideas of classes and objects we need to return to some simpler topics to make our understanding complete. We need to look more closely at data and, to get things moving, numeric data. 

Last Updated on Wednesday, 06 February 2013
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