With NetBeans And Swing
- Getting started with Java
In chapter 1 we tell you how to get started with modern Java development in the shortest possible time. The approach uses NetBeans and Swing and all of the resources used are free to download and use.
Introducing Java - Swing Objects
In the second chapter of our beginner's guide to Modern Java we find out more about objects by exploring the Swing framework with a simple hands-on example.
- Writing Code
Using ifs and loops is one of the most difficult parts of learning how to program. Our beginners introduction to Java reaches the part all programmers have know and know well - how to write code.
Command Line Programs
Command line programming means doing things in the simplest possible way. We take a careful look at how data types and code build a program.
User Interface - More Swing
Finding out how to create a User Interface (UI) using the Java Swing library is not only a useful skill, it also is an ideal way to learn about objects and to make sure that the ideas really have sunk in.
Working With Class
The Swing components have provided an easy approach to the idea of objects, but there comes a time when you have to find out how to create your own. In this part of Modern Java, we look at the standard ideas of object-oriented programming.
Java Class Inheritance
Working with classes and objects is a very sophisticated approach to programming. You can't expect to absorb all of its implications in one go. We have already looked at the basics of class and objects. Now we need to look at encapsulation, constructors, overloading and inheritance.
Java Data Types - Numeric Data
After looking at some of the advanced ideas of classes and objects we need to return to some simpler topics to make our understanding complete. We need to look more closely at data and, to get things moving, numeric data.
- Java Data Types - Arrays And Strings
- Building a Java GUI - Containers
In this chapter we get to grips with the idea of a container that is used to host components to build a user interface. We also find out how the Swing GUI Builder generates code to make it all much easier.
- Advanced OOP - Type, Casting, Packages
- Value And Reference
Last Updated ( Thursday, 09 June 2016 )