Reflections on Management
Reflections on Management

Author: Watts S.Humphrey & William R. Thomas
Publisher: Addison Wesley
Pages: 288
ISBN: 978-0321711533
Aimed at: Software developers
Rating: 5
Pros: Highly readable, contains good counsel
Cons: Slightly repetitive


A collection of essays that everyone involved in a software project should read is selected by Sue Gee as the Best Book of 2010 in our Career Development category.

Author: Watts S.Humphrey & William R. Thomas
Publisher: Addison Wesley, 2010
Pages: 288
ISBN: 978-0321711533
Aimed at: Software developers
Rating: 5
Pros: Highly readable, contains good counsel
Cons: Slightly repetitive
Reviewed by: Sue Gee

The subtitle of this slim volume is How to Manage Your Software Projects, Your Teams, Your Boss, and Yourself and it lives up to its promise.

It is in fact a collection put together by William Thomas from the writing of Watts Humphrey over a 15 year period but it has been done so skillfully that you don't notice the joins. What you do notice is that the structure makes it very easy to read about a topic you might be interested in with each chapter starting with a clear outline of what is about to be covered in each of its numbered sections

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There are four parts to the book, and as per the subtitle they are Managing Your: Projects/Teams/Boss/Self. This inevitably leads so some repetition of ideas but the prose is so well written that I really didn't mind. What might have seemed like glorified common sense coming from some other writer felt like sound advice anchored in real experience - something backed up with lots of personal anecdotes from a prestigious career with IBM and then at  the  Carnegie Mellon University's Software Engineering Institute where he founded the Software Process Program.

The book make many references to the three process methodologies for which Watts Humphrey is best known - the Personal Software Process (PSP); the Team Software Process (TSP) and Capability Maturity Model (CMM) for Software. These are outlined in the appendix - and if you aren't familiar with the acronyms read these five pages first.

There are gems in every chapter of this book - reading it will make immediate sense to anyone who works in the software industry and will help them take control of processes that can be nebulous, time wasting or which are overlooked at peril to efficiency and success. 

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Build an HTML5 Game

Author: Karl Bunyan
Publisher: No Starch Press
Date: March 30, 2015
Pages: 224
ISBN: 9781593275754
Print: 1593275757
Kindle: B00V3WS8EY
Audience: JavaScript programmers
Rating: 4
Reviewer: Mike James 

 

If you want to build an HTML5 game is this the book you are looking for?



User Story Mapping

Author: Jeff Patton
Publisher: O'Reilly
Pages: 324
ISBN: 9781491904909
Print: 1491904909
Kindle: B00NF07FHS
Audience: Agile practitioners
Rating:  4
Reviewer: Alex Armstrong

Subtitled "Discover the Whole Story, Build the Right Product",  does this book provide practical help?


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